Sunday, February 16, 2014

Prepare For Titanfall - Beta First Impressions

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      So I was really excited to see that EA/Respawn were going to launch a Beta to test out the servers for their new FPS/Mecha Game Titanfall. I was even more excited on Saturday when I got my code. So I thought I would talk about my thoughts on the beta. 

      Titanfall for those who have not seen any of the trailers or are unfamiliar with the game is a FPS at heart, but the game gets really exciting when the you summon your mech (known as a Titan). You can then pilot the mech and wreak untold distraction on your foes. 

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      The Beta kicks off with a thorough tutorial that reminded me of portal-esque moments in the near sterilized environments they put you in. This is a really solid tutorial and really gives you a feel for movement both as a pilot and in your Titan. My one hope is that this tutorial (which is required in the beta before play) will not be required in the final release, as it is a bit lengthy. 

      The three modes the Beta came with are attrition (A team death match mode), a domination-type mode, and last titan standing where each person only has one life. This seems to generalize the diversity of match types that Titanfall will have, and is standard FPS fare as far as types go. 

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      The movement in this game is one of the areas this game really shines, you have elements of parkour where you can run off walls, the double jumping and other elements really allow you to use all aspects of the environment to your advantage. Also this eliminates a lot of the standard choke points seen in typical FPS games, as any open window or hole is now a potential entrance spot for enemies. 

      The balance between Titan and Pilot was also very good as I felt I was contributing to the match in both elements. Also it was necessary to have both pilots and mechs in order to be successful in the game. 

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      The Beta is running really smoothly and has had minimal issues (from what I’ve seen) with lag or disconnects. I think the time between matches right now (75 seconds) is a bit long, and I’m sure this will be tweaked. 

      I’m curious to see how the visualization options, and load out options will really diversify the type of gameplay. The beta seems to have some of this (especially for pilots) but it seems for the titans it is mostly just different methods of destruction (chain gun vs. rockets and the like). I also want to see if there will be a single player mode, and how they will bring us into this world. 

      If the Beta is any indication, this game is living up to the hype and I am looking forward to picking up my copy on March 11th.

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