Showing posts with label DFAT X-Post. Show all posts
Showing posts with label DFAT X-Post. Show all posts

Tuesday, August 19, 2014

DFAT X-Post: Deuces Wild- LastUrsa Interviews Comic Creator Brett Brooks!

Deuces Wild  is a graphic novel that is written and illustrated by Brett Brooks. (Website Facebook - Twitter: @thebrettbrooks - Instagram: @brettbrooks) The story follows four Bounty Hunters as they pursue an assassin who has gone rogue. The book is currently being crowd funded through Kickstarter and you can contribute to the book’s creation by clicking the link HERE.
      Brett was kind enough to answer some of our questions as we got a change to take an inside look with the creator of this upcoming series:
Deuces Wild sketch 1
DFAT: Tell us about what led you to become an artist and a storyteller?
Brett: I think I started out the same as any other kid, just enjoying art and storytelling at its most basic application - perhaps in the dialogue between the action figures I was forcing into a showdown, perhaps through a required journal entry every morning after we said the Pledge of Allegiance at school. Whatever the case, I feel like I was always looking for an excuse to be creative. I can tell you that’s where it started, akin to many other children. I guess I’ll never really know what kept it alive, per say. Growing up in southeast Alabama, there wasn’t a lot of advancement for the things I developed such a huge interest in, primarily art. And even more specifically, storytelling. So I absorbed a lot of things on my own, and everything sort of just…fell into place…as I got older (got older…not “grew up”… :) )
DFAT: What would you say have been major influences in your work?
Brett: At a younger age, I think the joy of creating was enough to motivate and influence me in and of itself. But as I’ve developed more in my later years, I think seeing how my work can potentially affect those around me has created this interesting symbiotic relationship between wanting to create and the results of creating - at least, when the public eye is somehow involved (which is more often than not at this point). I could probably list off a myriad of artists and creators that inspire me, but I think the root of why you do something has to be tethered to something deeper than others’ achievements and influence. It’s that kernel of truth inside you that can’t always be explained. When it’s right, it’s right. You know?
Deuces Wild Comic Cover
DFAT: Let’s talk about Deuces Wild, can you give us an idea of the premise and the setting?
Brett: Deuces Wild is set in deep space in The House Sector. The sector consists of four major terrestrial planets - Diamond-Gadol, Hearth, Spades, and Clover-3. The administrative body that governs these four planets is known as The Deck, and their hierarchy of rank is based on playing cards. For reasons undisclosed, Two of Diamonds (Deuces), goes maverick and starts targeting members of The Deck - his major threat being his trademark method of never taking down less than two targets in one hit. So in response, the four Kings contract a crew of bounty hunters to track Deuces down and bring him back to “justice.” The ins and outs of the story all launch from these broad strokes. On the surface, this is most definitely a sci-fi/action story with a lot of loaded personalities. But underneath, there is a much more intricate plot slumbering. To  me, that undisclosed storyline is the heartbeat of everything, and has been my favorite variable to develop.
DFAT: When creating the world for Deuces Wild, what influences did you draw from?
Brett: I could name a thousand sources for visual development - artists, illustrations, etc. But at this early stage in the book’s life, most of my visual influences have been drawn from hubble telescope images and wildlife photography (for the characters), honestly. For the story, I’ve been paying attention to films like Ocean’s 11, Tombstone, and The Usual Suspects. Science Fiction isn’t something I really sink my teeth into very often…which may seem a little odd, considering that’s where my setting is going to be for the next year or so of my life. Full disclosure, I think I would consider Deuces Wild closer to a heist more than a sci-fi tale.
DFAT: In your previous graphic novel, Dust Bunny (Website and Facebook) you used an all black and white style for your illustrations, in Deuces Wild you are moving to color - What led to this decision and what challenges does this bring?
Brett: Yeah, it’s quite the jump. Quite a big jump, actually. And I’m admittedly a little intimidated by the idea of tackling an entire 120 page color graphic novel by myself. But I’ve already washed the car and cooked dinner. So I’ve got a few minutes…ahem. I do think that the biggest challenges will be taking all of the principes and applications of Dust Bunny to the next step. The character designs are a little more detailed, which calls for a closer attention to craftsmanship. The world is bigger, which…ha…I don’t even want to think about right now.  And the book is in color, which introduces an entirely new dynamic for visual storytelling. Certain elements of this book (holograms, laser blasts, space, etc) are going to be carried completely with color. No linework needed. And that’s simultaneously exciting and terrifying all at once.
DFAT: What led you to using Kickstarter as a method for funding this project?
Brett: Dust Bunny did really well back in 2011. My good friend Josh Matthews over at Giant Step Films actually convinced me to give Kickstarter a shot. I had nothing but doubt going in, really. The concept of people funding a passion project for someone they knew nothing about seemed a little far-fetched. But it worked. Dust Bunny received 4x the projected goal and the book went on to be a wonderful success at several conventions this year (we’ll be at Dragon Con in Atlanta at the end of August! Come see us!). You’d think after seeing such an independent success with Dust Bunny, I would have a newfound confidence going in to the Kickstarter phase for Deuces Wild. Nope. Same doubts, new project. Doubt is a funny thing, really. Fortunately, Deuces Wild has done extremely well (funding itself in less than 24 hours after the launch). And it’s continuing to grow!
DFAT: When can we expect to see Deuces Wild in print?
Brett: I’m hoping to have Deuces Wild in print during the summer of 2015. The more support that the book gets at this point, the longer I can keep clients and freelance off the table. At the rate it's going right now, things are looking positive for that projected time-frame.
DFAT: Do you have anything you would like to add?
Brett: I really appreciate everyone’s support on this project, even during it’s first two weeks, Deuces Wild has started to see some very positive return. So I’m extremely excited to see what this next year brings!
Deuces Wild banner 1
      I want to thank Brett Books for taking the time to answer our questions. Please check out the Kickstarter page, as well as the Website and Facebook page for Deuces Wild. I will continue to keep an eye out on this Kickstarter and will keep all the Towelites posted on this Graphic Novel’s progress.

Thursday, June 12, 2014

DFAT X-Post: Xbox E3 Media Briefing Round-up


      It’s the week of E3! With that we have tons of news regarding the status of new and upcoming games. Here is a rundown of the Xbox media event and some of the fun new games Xbox One users can look forward to seeing starting this fall.


      The media event was dedicated exclusively to games, with essentially no talk about the Xbox One hardware or software. The first game we see was Call of Duty: Advanced Warfare. Some quick facts that I saw from the video included: rocket packs, human pods similar to Titanfall, new types of mobile weapons, laser guns, and multi-function grenades. Some other things to note was that the map was set in Korea, and is set quite a bit into the future.


      The next studio up was Turn 10 Studios to talk about Forza V and Forza Horizon 2. The first thing discussed was the free DLC track Nürburgring. This new track for Forza V is now available to download. Afterwards they jumped right into Forza Horizon 2, which looked to be a more open world arcade like version of Forza V. The demo video looks stunning, and the inclusion of weather looks great.


      Then we saw a video for the game Evolve. This game will have an exclusive beta on Xbox One. The game is based on the idea of four players facing off against a monster. You can play as one of the four players or the monster. They showed the four different player classes in the video: Assault, Trapper, Medic, and Support. Beyond that their wasn’t much else, I”m curious to see how much depth this game will have as at this point it seems a very simple concept. The graphics and the feel seem to be a combination of suspense and then full-on action.


     Next, was Ubisoft and Assassin’s Creed Unity. The highlight of this game demo was that you will now be able to play multiplayer in the campaign with up to four other players. I really liked the choice of using the French Revolution as the setting for this game, and the game looks great at this point. The gameplay seems to not have changed much, and the multiplayer seems to basically just include more players into the mix, rather than dynamically altering the gameplay.

     After that, we see Bioware and Dragon Age: Inquisition. This game looks stunning and I’m really excited for it to come out this fall. In the video we saw quite bit more about the characters we will be playing and that there is a new type of Chaos magic that will have a part in the narrative. This game releases on October 7th, and I can’t wait.


      Another game I’m looking forward to is Sunset Overdrive created by Insominiac Games, the makers of Ratchet and Clank; which is the next game that came up. The video they showed in the beginning of this part of the presentation I thought was quite funny as the character was basically breaking the fourth wall the entire time while talking about the game. This game is not as graphically impressive as the other games we have seen so far, but because of the art style it isn’t supposed to be. Where this game shines is in the unique gunplay and the really fluid movement around maps. The gameplay demo looked great and got me really excited to play.

      Next studio up was Harmonix. They talked about their next two upcoming games Fantasia: Music Evolved, and Dance Central Spotlight. Worth noting, there was no video for either game, so there wasn’t too much to talk about with these titles.


      Lionhead was up next to talk about Fable Legends. The gameplay demo showed off four of the available characters to play in the game. Players will be able to play as the four characters or as the villain who will play more of a Dungeon Master type role. It was great to see both sides of this gameplay in the demo. I’m curious to see how easy it is to play the villain, as from the video it looks quite complicated. The beta will be out this fall, and you can sign up for it now at http://www.fablelegends.com.

      We then saw two more videos for new and upcoming games. First, we saw a video for Project Spark which has been in beta for a while now. Coming up we will see space theme material as well as in my opinion the best cameo of the show: Conker from Conker’s Bad Fur Day, will be a part of the game. Then, we saw a video from Ori and the Blind Forest which looks like an interesting platformer that will be Xbox One Exclusive.

      Halo Time, next we see 343 Studios come out to discuss the future of Halo. First off they introduce Halo: That Master Chief Collection which will include Halo 1,2,3, and 4 on one disc and with a single interface for Xbox One. Halo 2 has been given the HD treatment for the 10 year anniversary. This collection will also include Halo Nightfall, which is the new digital series leading up to Halo 5: Guardians. Finally, this collection will also include beta access to the Halo 5 multiplayer set to come out in December.

      Next was the Indy Game Showcase. Many new games will be coming out throughout the year from indy developers. Games of note included INSIDE, from the developers of Limbo, and Mighty No. 9 which has received quite a bit of hype from the Kickstarter campaign, including a write-up here at DFAT.


      The remaining games came in rapid succession and included: Rise of the Tomb Raider, The Witcher 3, Phantom Dust, The Division, Scalebound, and Crackdown 3. Of note here was the gameplay demo of The Witcher 3 which showed a cool tracking system and stronger battle mechanics. Also, The Division, which was a more modern third person shooter, which in the video included characters using non-military jargon, which I found refreshing. Finally, we saw a brief sample of Crackdown 3 which after the lukewarm reception of Crackdown 2, it looks like they are going back to their roots and that this game has the potential to be a lot of fun.



      There were some notable absences from this briefing as well including: Quantum Break, and no new Gears of War game. It has been mentioned that we will see more from Quantum Break this fall, but after seeing the GoW logo at the end of the media event, I’m curious to see if we will be seeing any new GoW game in the near future.

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DFAT X-Post - Stands for Don't Forget A Towel Cross-Post. This will be the label you will see for articles I have written that were published first over at Don't Forget A Towel

Wednesday, June 11, 2014

DFAT X-Post: “Shiness” by Ynnis Interactive – Successfully Funded!

DFAT X-Post - Stands for Don't Forget A Towel Cross-Post. This will be the label you will see for articles I have written that were published first over at Don't Forget A Towel
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      Shiness is an RPG game being developed by the team at Enigami and published by Ynnis Interactive. This game has recently succeeded in its’ crowd funding efforts by raising $139,865 of its’ $100,000 goal. With the extra money, Enigami has confirmed that Shiness will not only be coming to PC and Mac, but also to the PS4 and XB1. This is excellent new because based on the feel of the game it certainly looks like this game will be better suited for a controller as compared to a mouse and keyboard.
shiness

      What is unique about this game is that it is combining a standard JRPG in the world building as well as the story but the fighting system looks like something out a standard fighting game. The battle style looks similar to some of the Naruto fighting games that have come out over the past few years.

shiness

      Also unique is the language they used for the game. They created their own unique language as well as specific dialects for each of the species. Rest assured, their will be subtitles for the game in several languages. They have been giving backers a more detailed look into how they built the language and I think this only helps to create the unique world these characters live in.

      I’m excited for the beta once it comes out and I will certainly have more information on this game once I get my hands on it. If you want to check out more about this game you can view the Kickstarter website here.